some of my evaluative patterns

The first 28
added 2008.0127

1 In a written work, the prose should be a pleasure. You can argue that ideas and structure of a work are more important than the surface, but the surface is what the reader is most immediately interacting with. I love the lyricism of Cosmos, the comedic patter of Mark Twain and White Noise and even Scary Go Round, and the magnificent sentences that crop up on just about every page of Watchmen and Time's Arrow. On the other hand, the uninteresting language of The Left Hand of Darkness, Parable of the Talents, and Field of Schemes kept me from enjoying those books as much as I could have.

2 Similarly, comics should have good art. If not for the great art in Age of Bronze and Murena, I would have little reason to read them — after all, Homer and Gibbon are still in print. There are, of course, all kinds of good art; though I generally prefer comics with very realistic and detailed art, I certainly wouldn't want to see Zot! in any other style.

3 And it probably comes as no surprise that I think films should be beautiful to look at. Note that there are all kinds of beauty! I don't just mean pretty landscapes, though the landscapes in Calendar played a big part in making it my second-favorite Egoyan film; on the contrary, the dystopian scenes in Winged Migration impressed me just as much as the more conventionally beautiful ones. But it's like my point about comics above: I enjoyed Kurosawa's Ran and Yojimbo largely for the beauty of those films. If those films had been ugly, well, Shakespeare and Hammett are still in print, so...

4 Note, however, that trying to evoke landscapes and the like in prose is extremely difficult. Long descriptive passages very rarely work. Tom's Midnight Garden , Lord of the Flies, and An Army of Angels are a few examples of works that make this mistake.

5 But let's move beyond the surface. Non-fiction, in particular, must have a clear structure. The whole point of non-fiction, I would argue, is to organize information and thereby aid the reader in understanding it. Rambling books such as 1491, Salt, and Mathematics for the Nonmathematician may be full of interesting data, but without a framework for it, not much tends to stick.

6 Non-fiction also tends to fall into the trap of failing to communicate with the reader. All too many writers, especially in academia, act as if they are programmers in 1980 trying to fit an entire videogame into 4K. Write to communicate; don't just densely encode information for storage. It's hard to escape the feeling that these writers are trying to convince the reader that they're smart. But a good non-fiction book, such as Shadows of Forgotten Ancestors, makes the reader feel smart. The Ancient Engineers did a decent job of this; The Pleasures of Counting, not so much.

7 And just as non-fiction writers often need to unpack things for the reader, narrative writers must resist the temptation to summarize. It's one of the most basic rules: show, don't tell. Pacific Edge is a major offender here: "Alfredo defended himself bitterly. The other council members pitched in with their opinions." So is Stories of Your Life and Others: "Instead of sympathy, what Neil got from Sarah's parents was blame for her death." Dream Children , An Army of Angels, First Kyu... be concrete! Abstraction is fatal.

8 Writers of narrative have much more structural freedom than their colleagues in the non-fiction world. It is wonderful to think you're watching story X and then discover you're watching story Q; The Shawshank Redemption is an inexplicably popular example of this, while Zodiac has impressed a lot of the Internet movie geeks in this regard. The Prestige does it so well that Roger Ebert's head exploded. Even a crazy left turn at the end can be a real treat, as AI and 25th Hour demonstrated.

9 However, twists only work if you have some investment in the story being twisted. (Spoilers for The Matrix and Atonement follow.) The Matrix fails because the revelation that the world isn't real is no big shock — the world didn't feel real in the first place. Atonement fails because the revelation that the last ten minutes of the movie weren't real is no big shock — the audience hasn't even had a chance to register those last ten minutes at the point that they're suddenly invalidated.

10 Many stories these days are told out of sequence. A story doesn't have to be told in sequence, but it must be good enough that the audience would find it compelling if told in sequence. I think that Black Panther and The Sweet Hereafter count; 21 Grams and Where the Truth Lies do not.

11 One trick I see less often is the creation of a false ceiling. False ceilings are risky, but among the most rewarding tricks a narrative can achieve when successful. Mulholland Dr. and Pleasantville both featured characters who seemed to have a very narrow emotional range, making it very powerful when those characters escaped that range. Eternal Sunshine of the Spotless Mind took even more of a gamble, seeming at first to be a bad film until vindicating those wince-provoking initial scenes with the revelation that, yes, they were on purpose.

12 Related to the idea of the false ceiling is a phenomenon I have termed "redemption of the ludicrous." The redemption of the ludicrous is wonderful. It involves revisiting a work that is either for children or just plain not very good and turning it into a respectable work for adults. Ed Wood gave resonance to some of the worst movies in the world by showing how they fit into the context of the lives of those involved; New X-Men turned formulaic adventure stories for children and melodrama for outcast teenagers into hip science fiction for intelligent adults; Zot! is interesting in that instead of revisiting someone else's text, it simply grew up over the course of the seven years it ran. Very cool. A counterexample is The Incredibles, whose politics are far more ludicrous than the superhero comics it seeks to mock instead of redeem.

13 A mild form of the story-X-story-Q phenomenon I mentioned above is genre blending. The most basic version of this is a blend of comedy and tragedy. Comedy and tragedy can and should coexist, as they do in, for instance, The Tragedy of Pudd'nhead Wilson and the Comedy Those Extraordinary Twins and White Noise. Life, after all, is pretty funny from moment to moment but then heartbreaking when you step back and look at the big picture.

14 On to content. One of the best things a storyteller can do is thoroughly think through the premise. Memoirs of an Invisible Man, A Canticle for Leibowitz, Groundhog Day, and Watchmen all get big points on this score — they don't feel like a single angle has been overlooked.

15 All of those works can be classed as science fiction. However, even "literary" science fiction rarely qualifies as literature, because it treats characters as sets of traits rather than as fully realized human beings with unique life stories. The Demolished Man, Pacific Edge, Quicksilver, and Stranger in a Strange Land are all examples of supposedly superior SF populated by types rather than by people.

16 Of course, most SF doesn't even aim to be literature. Few books of any kind do. Some even aim to deconstruct the very notion of literature as anything more than the freeplay of signs or some such crap. These are the worst. Aim to fail, and you will; you will prove nothing thereby. Malone Dies is a prime offender, but The Driver's Seat and its ilk haven't struck me as much better.

17 One phenomenon that I have encountered a lot both in the most highbrow corners of the literary world and the lowest is the idea that somehow Christ imagery adds quality to a work. It doesn't. It really, really doesn't. Enough with the Christ imagery! From Malone Dies and The Road down to Godbody, Stranger in a Strange Land, and Kingdom Come — seriously, give it a rest.

18 These last few titles also serve of examples of SF's trouble with subtext. One thing that keeps a lot of SF from qualifying as literature is precisely its lack of subtext — a lot of stories, though, both SF and other types, short-circuit their own subtext by blurting it out. Don't speak the subtext! Stories involving psychiatry are a classic example of this, but sociological stories such as The Years of Rice and Salt and The Dispossessed are spoiled by having characters sit around and discuss society. Show, don't tell! Even Pale Fire disappoints by spelling out things that are manifestly clear. And ham-handed metaphors such as the one in Sideways aren't really any better.

19 Some books are such egregious offenders in this regard that they should have been essays: the stories exist purely in order to trot out characters who essentially say, as a Lyttle Lytton entrant once wrote, "I have ninety minutes and lots of unpopular opinions, so let's get started." Let's not! Native Son, Stranger in a Strange Land, and The Girl Who Owned a City do pretty much exactly this. A Clergyman's Daughter has the narrator do it, which is at least a little more honest.

20 Some books do the opposite, using characters not as mouthpieces but as anti-mouthpieces to beat over the head. Piñatas don't make good characters. Burmese Days and A Clergyman's Daughter are unambiguous examples; a more interesting case is Charlie and the Chocolate Factory, whose characters were meant to be grotesque but become less so, and therefore stronger, with real children playing them.

21 One of the major strengths of film as a medium is that it can make even outlandish things seem as though they're really happening. I'm not talking about special effects here, but the simple fact of fleshing out a story with sets and actors and stuff. So unlike Mike D'Angelo, who seems to have a penchant for movies that blur the line between reality and artifice, I tend to think that movies should save the theatricality for the theater and be realistic. Things like Woman in the Dunes do nothing for me and things like The Night of the Hunter actively annoy me.

22 Old movies tend to be more theatrical than more recent ones, and their conventions strike me as foreign if I'm feeling charitable and wrong if I'm feeling grumpy. So in general I have a hard time relating to older films. Only Angels Have Wings, The Lady Eve, and even North by Northwest felt to me like artifacts of a distant era. So did The Good German, which aped a 1940s style.

23 As long as we're talking about foreignness, here's another meme for the list: I grew up in California, and to me, Britain is a foreign country. The fact that British people and I happen to speak variant dialects of the same language doesn't make the UK feel like home. I have much more of an affinity for Canada or Australia than for Britain. Britain I would class alongside a country like Japan: familiar as a developed country that has had an influence on my culture, but still, not my culture, not even a first cousin of my culture. Riddley Walker's Britishness made it incomprehensible to me every bit as much as the spelling; even something as innocuous as Tom's Midnight Garden struck me as alien.

24 But hey, going to alien places can be fun! Film is especially good at conveying a sense of place, which is a huge asset, because geographically (edit: and chronologically) grounded narrative is great. Napoleon Dynamite and The Last King of Scotland and Rome are all about evoking a specific place and time — and even when, as in all three cases, they're not places I would want to spend much time myself in real life even if I could, I enjoyed being a vicarious tourist. Even some books do a good job of conveying a sense of place: Was and Lanark spring to mind.

25 Actually, films are so good at conveying places and faces, images and sounds, that oftentimes narrative doesn't just take a backseat but ends up in the trunk. Movies and television series tend to be experience delivery systems more than they are stories. People watch Sexy Beast to see Ben Kingsley play a thug; Capote to hear Philip Seymour Hoffmann do the voice. Ghost World to spend a couple of hours gazing at Thora Birch and daydreaming about an alternative chyk like that having a crush on you, loser that you are. They watch The Matrix for bullet time and Kill Bill for girl-girl swordfights. Not so much for stories.

26 As such, movies shouldn't be coy. Coy is Mrs Henderson Presents, a movie about nude theater that thinks its subject is naughty. Ugh. Movies should take a cue from Bully and Where the Truth Lies and even Ken Park — if you're going to make a movie about, for instance, people getting high and fucking, well, then, you should probably show people getting high and fucking.

27 Two final patterns here. There is a point at which "clever" devolves into "cutesy," and cutesy is death. This can happen at different levels. On the language level, The Rivals tried too hard to jazz things up with wordplay, while Tomorrow! was a disaster with lines like "She was still masticating when her mother and older brother, having dispatched the paterfamilias, returned to the table." Aieeeee. Lanark went overboard playing postmodern games; the structure was clever, but the inline bibliography was way over the line. Watch Your Mouth's structure and operatic conceit were unbearable. And Amélie hit the FDA limit for whimsy after about thirty seconds.

28 Last, one of the most important patterns of all, which builds on many of those above. A text's awareness of its shortcomings does not make those shortcomings okay. At its worst, this is the old "It's stupid, but it knows it's stupid and has fun with it!" gambit. Seriously — if you know your project has a problem, don't cover your ass by commenting on the problem. Fix it. If your book is boring, like Dream Children, don't think having characters comment on how boring everyone is makes the boringness easier to bear. If your characters are annoyingly long-winded, as in Julian, having them chuckle about their prolixity doesn't make it better. Adaptation stretches this phenomenon to feature length.

added 2008.0131
29 Storytelling is about communication, but dreams tend to be meaningful only to the dreamer; film is a visual medium, but dreams tend to be a tissue of internal states that can't be seen; narrative is a web of causality, but in dreams the links between cause and effect are tenuous at best. Therefore dream logic is the enemy of narrative and should be avoided, particularly in movies. More on this in my writeup of The Discreet Charm of the Bourgeoisie, but seeing it on the heels of Woman in the Dunes helped me to identify my objections.

added 2008.0322
30 Pattern 1 indicates that the prose in a written work need not be transparent. Heck, clever phrasings are a big plus. But the meaning of each sentence should be transparent. No colorless green ideas sleeping furiously. If the world of the story is sufficiently surreal that some strings of words might need a bit of setup, do the setup first.

added 2008.0404
31 A lot of stories rely heavily on keeping one or more characters in the dark about things the audience knows. This is supposed to create suspense, but it just makes me want to shout the secrets at the characters in question. Suspense doesn't heighten attention; rather, it creates impatience, which dampens the effect of what goes on until the secret is revealed. I want to know what will happen next, not when the characters will catch up to what I already know.

added 2008.1214
32 Some stories exist in order to convey ideas. Great! But those stories should illustrate their ideas; don't just stick the ideas in the characters' mouths. That doesn't mean that characters can never say anything of substance. But the things a character says should tell us something about that character — and "in agreeing with me on this vital political/philosophical/etc. issue, my character proves to be a right-thinking individual" doesn't count.

added 2009.0320
33 I'm quite fond of the uncanny valley between realism and fantasy. I like fantastic milieux to be treated naturalistically, with careful attention to mundane detail, and I like real-world stories to be full of people with extraordinary qualities and abilities.

added 2009.0412
34 There are certain media in which form interests me. Interactive fiction is one, though I have little patience for it as a member of the audience. Comics is another, though I seem to have settled into a pretty rigid style in my own efforts in that medium. But the specifically cinematic aspects of film form don't particularly interest me. Any movie whose chief raison d'être is to explore how to convey something with a camera is pretty unlikely to be my thing.

added 2010.0204
35 A story should have a beginning, an ending, and a planned middle, not a beginning, possibly an ending, and an indefinitely drawn out and episodic middle. The latter structure is endemic to American television, which is one reason I don't have a TV.

added 2010.0802
36 Many authors have attempted to demonstrate the boundlessness of human potential by writing stories in which human potential is boundless. For instance, Richard Bach's Illusions argued that you could fly around like Superman if only you could, like, free your mind or something. It proved its point by telling the story of a guy who freed his mind and thereby gained the ability to fly around like Superman. Same deal with Stranger in a Strange Land. The problem is that fictional examples don't prove anything. You don't actually prove the existence of time travel by writing "I have the ability to go through time, he suddenly remembered while at a bus stop near a tree."

Anyway, this list is nowhere nearly as well organized as A Pattern Language, but I know it's disorganized and I had fun with it, so that makes it okay!


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