Holyoke 29 July 2004
Dear Miss,
You have wondered whether becoming an artist is worth it. Why
devote your life to making stuff that doesn't really matter, that
isn't going to change the world, that only the tiniest fraction of
the population will ever even hear of? Especially considering that
many (most?) of the artists you have encountered are bitter about
the fact that they're stuck teaching Sam Shepard plays to teenagers
while the privileged snot down the hall back in college turned out
to be David Foster Wallace or Charles Foster Kane or whoever. You
may also have heard dire
reports about what it's like to deal with the creativity industry,
whether it be publishers or record labels or museums or what have you.
Relatively speaking, Starbucks is not looking so bad as a career option.
There are those who will argue that one should not even think about
the reception of one's work, that if one is a true artist, one creates
because one is compelled to, because one has no choice. There is some
merit to this, but then again bite me. (As someone I know is wont to
say.) In my own experience, yes, it's true that a big part of the
reason I make things is to get them out of my head, so I can go back
to thinking about pie or whatever without having fictional characters
wandering around my brain reciting their lines. But obviously that's
not all there is to it or I could just throw everything into a trunk
like JD Salinger supposedly does between swigs of urine.
Of course, I am no Salinger, and that is actually the reason why I
feel that I can write this. Had something I had written become a
huge success, I wouldn't really have a useful message for you,
because even though you are a prodigy I can't guarantee you'll
have a show at the Whitney or become a regular on the New York
Times bestseller list. But what I've discovered is that even if
your work draws a very modest audience, seemingly miraculous
things will happen.
Take IF, for example. Interactive fiction has a tiny audience.
The number of people who follow IF is somewhere in the same range
as the number of people who read "Daria" fanfic or collect WWI
helmets. We're talking about maybe a couple hundred people on
the outside. You would not expect writing an IF program to make
a huge difference in one's life. But you would be wrong.
It is funny. As late as 1999 I thought that of all the projects
I was working on, the band would be the most likely to have a
dramatic impact on my life, since way more people (or at least
way more young people) listen to music than read books. The
book was second. IF, whose audience would fit comfortably into
a midsize sedan, wasn't even on my radar screen. But here are
the returns I have received on my work in this extremely
obscure medium.
First, there is my social group. I probably don't have to tell
you that when you are not like most people in your culture, and
also not like the people in the usual roster of subcultures, it
is difficult to find people you have much in common with,
especially if you are an introvert. You are not going to run
into them at the movie theater or on the BART train. You are
probably not going to meet them at school, at least not en
masse. I didn't. Sure, Cal's admissions standards established a
reasonably high baseline intelligence level for the people I
met when I was there, but "you're not stupid" is not really
sufficient for making a connection with someone. It is not
surprising that after I left Berkeley I pretty much immediately
lost touch with the vast majority of the people I had hung out
with — ultimately, they had just been acquaintances
randomly assigned by the housing computer.
A couple of years later, I started cranking out these little
IF stories. I knew I was working in a medium that only a handful
of people even knew existed. But it turned out to be the right
handful. Getting into IF has introduced me to people much more
on my wavelength than my former classmates were. Not all of them
— not even most of them — but quite a few. And while
we may not be the closest of friends, singing Rembrandts lyrics
to one another and so forth, the conversation is usually pretty
good. Also, it was through IF that I met my collaborator on
ACX,
allowing me to try my hand at writing comics and fulfill a dream
I'd had since 1983 or so. It was receiving a random email about
Photopia that led to one of my closest friendships. And
it was through IF that I met the woman I've been living with for
the past three and a half years.
There's a troll named Jacek on the IF newsgroups who recently
wrote, "Writing interactive fiction won't make you rich and
famous and it's unlikely to improve your sex life." I'll
grant the first part — there aren't too many paths to
riches in most of the arts, and even in the more lucrative
ones fame is relative. (Stand at a freeway off-ramp and ask
the drivers waiting for the light to change if names like
Dave Eggers or Ed Ruscha ring any bells. If the positive
response rate is even one in twenty I'll be surprised.)
But "unlikely to improve your sex life"? I mean, yeah,
it probably wouldn't improve Jacek's. But I can
think of at least six couples who met through IF. There
are probably more. And I imagine the same is true for any
medium, from poetry to videography to encasing things in
blocks of resin.
But enough about the joys and advantages of a medium that
you, like six and a half billion other people I could name,
don't much care about. Let's talk books. My experience
with the publishing industry was pretty lousy. My publisher
flat-out lied to me — the sort of institutional lying
in which Person A promises one thing and then Person B takes
over and says A's promises don't count anymore. My book was
orphaned before it even made it to stores — from what
I've seen publishing involves a lot of fighting for resources,
and without an editor to stake a claim, R,O! didn't
get any. Promotion was close to nonexistent and the few
events that did happen were pretty embarrassing. Not too
many people read the book and one of the few who did was a
creep who harassed me for months.
But as discouraging as this all was, a big exclamation point
appears over my head whenever I think about the neat stuff I
can ascribe to this obscure little book, in print for less
than a year. Sure, making the sale allowed me to retire in
my mid-20s, at least for a couple of years. But that's
not really what I'm talking about.
I'm talking about things like the time I wrote a quickie
Amazon review of a monograph by one of my favorite artists.
A year earlier and clicking on my name would have done nothing,
but this time my book popped up and he was curious enough to
get a copy — and liked it enough to invite me over to
the house and look at a couple of decades' worth of unpublished
work. That all by itself was worth all the crap.
I'm talking about having a grand total of one review appear
in a daily newspaper, and it just so happens to catch the
eye of someone I'd known over half my life ago and had been
unsuccessfully trying to track down for a dozen years. The
odds of this seemed so slim that I
was boggled by my luck. But that's what art does. It changes
the equation.
When you think about it, isn't that really the main reason
people make art — to make these kinds of connections?
I mean, yeah, you'll hear many an artist in various fields
say "I write for myself" or "I paint for myself" or "I make
music for myself," but they're usually not just tossing their
work into the garage once they're finished with it. What they
mean is, they're not entertainers, figuring out what
the audience wants and then supplying it. "Writing for yourself"
means you're capturing something you want to share —
and releasing it means you're hoping it strikes a chord with
someone. Reporters used to ask the "Mystery Science Theater 3000"
crew about all the obscure references — why include so many
jokes that almost no one's going to get? Their answer: the right
people will get it.
When I was working on Ready, Okay!, I had one of the
aforementioned housing-computer friends read each chapter as
I finished. When I was done with the whole thing, she asked
what my goal had been in writing it and what I was trying to
achieve by getting it published. I said that mainly I was
hoping that the right person would get it — that
somewhere out there would be some kid of an uncommon stripe
who would relate to it, that it'd become part of her life
the way certain treasured books had been part of mine, and
that maybe she would even write to me sometime and I would
get to watch her grow up into this amazing person. Well,
the book tanked. But I still got my wish. I don't
know about you, but I think that rocks.
So, yeah, maybe a career in the arts inevitably includes
its share of occasions for bitterness, and certainly most
art doesn't cause the world to spin off its axis. But it
can still do some pretty cool stuff.
Yours very truly, |
Adam Cadre |
(with apologies to Rainer Maria Rilke)
When we first learned the story it went like this: a guy on
United Flight 93 calls home to tell his wife the plane's been
hijacked, and when she tells him terrorists have been crashing
planes into landmarks, he tells his fellow passengers they're
going to have to take back the cockpit. He leaves his phone
on, and his wife hears him kick off the counterattack with
the words, "Let's roll."
Pithy. Macho. The phrase captured the imagination of the
public. Bush started using it in speeches and stuff.
But now we learn that this may not have been exactly the way
it went. As the 9/11 Commission released its report, it was
reported that audio from air traffic control revealed that
what this fellow seems to have actually said is, "Roll it."
As in, roll that food cart into the door. It doesn't mean
the passengers were any less brave, but it doesn't quite
have the same ring to it and people seem disappointed.
So imagine how they're going to feel when the analysts
finish enhancing the tape and it turns out that what he
really said was, "Autobots, roll out."
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