Kingdom Come
Mark Waid and Alex Ross, 1996
Premise
After the reckless ways of the latest generation of "superheroes" go awry and lead
to the destruction of Kansas, the previous generation returns to lay down the law.
Evaluation
Not good. In the 1980s Scott McCloud wrote an oversized comic called Destroy!!
that parodied the idea of trying to out-Kirby Jack Kirby by penning the biggest, splashiest,
most destructive superhero slugfest ever. Characters do things like use the Statue of
Liberty to smack each other up to (and through) the moon. Waid, a decade later, attempted
something similar, only seriously. He has several armies of superhumans brawling chaotically,
and even with the acclaimed Alex Ross handling the painting, it's really just a big mess.
In a sense, it is Paradise Lost redux: John Milton had an army of angels and an army
of devils throwing mountain ranges at each other, and despite — or perhaps because of
— the scale of the conflict, it was less involving than two well-drawn characters
having a quarrel about whose turn it is to do the dishes.
The Paradise Lost connection is more than just one of scale. Waid draws facile
parallels between his tale and the Book of Revelation. They fall flat. We are repeatedly
told that the apocalypse is imminent, but there's no sense of menace; it's just "There are
too many superheroes! They're gonna end the world with their fighting! So here come these
500 guys to stop the end of the world! Oh no, here are 500 other guys who will end the world!
Wait, here are 500 more guys who will really stop the end of the world this time really
I mean it! Hey, isn't Superman like Jesus?"
Commentary
I was given — not lent, to my astonishment, but given — this book by the professor
of the apocalypse class I'm crashing after I stopped by her office hours to lend her U.S.,
also painted by Alex Ross, and The New Adventures of Abraham Lincoln, which I'd name-checked
in class. Because it was a gift, I wish I'd liked it more. But I just don't like Mark Waid's
writing. He had the same problems with scale during his run on Captain America (the Cosmic
Cube arc was excruciating) and what I saw of his Fantastic Four didn't seem like much of
an improvement. (The one exception is Empire, which I did like.)
Kingdom Come is not on the syllabus for our class, but Prof. Palmer has taught it in at
least one previous one. I've heard some of her students from that class mention it in our
discussions, so evidently she was able to present it in such a way that they'd get some value
out of it, despite their unfamiliarity with superhero comics... though I have a hard time imagining
what that might be. So much of Kingdom Come seems to be a matter of oh so dramatically
unveiling yet another future version of a DC (or DC-acquired) character. OMG, the gulag was
designed by... Mister Miracle! OMG, that bad guy just got bopped by... Hourman! And the readers,
who have never heard of Mister Miracle or Hourman, yawn. Even I missed half the references, I'm
sure, as this isn't just a book for comics geeks, but for DC geeks in particular. Sure, there's
also the Revelation angle, but I didn't find that Kingdom Come added anything interesting
to that text; the Revelation quotes seemed to be there just to make the comic look more profound.
Instead, they make Tom Shone look like he has a point about the dangers
of lowly source material trying to get too ambitious. I can't imagine teaching Kingdom Come
as a thoughtful response to Revelation; I'd have to take the angle that it's a reflection of the
extent to which apocalypticism has permeated American culture from top to, in this case, bottom.
But if I were teaching Kingdom Come, it wouldn't be for the Biblical parallels at all.
Those are just Kallisti-style overreaching. Kingdom Come seems to me to be
primarily a commentary on the comics industry (which is why I wonder what people unfamiliar
with the industry could possibly get out of it). As noted, the basic premise is that Superman
has retired and his role has been taken by a new generation of badass "superheroes" who take
no prisoners — one of them, for instance, makes his first public appearance blowing a
hole through the Joker after the latter has been taken into custody, like Jack Ruby offing Lee
Harvey Oswald. These "heroes" don't care about saving civilians from danger but instead just
fight with each other. To anyone who followed comics in the 1990s, this is clearly a reference
to the Grim-N-Gritty™ trend that reached full flower with the birth of Image Comics in
1992. Superman, at least initially, fought crime, and a surprisingly wide variety
of crime at that: in his first adventure he saved an innocent woman from the electric chair,
apprehended a wife-beater, rescued Lois Lane from kidnappers, and discovered that a senator
had been corrupted by "Alex Greer, the slickest lobbyist in Washington." But late-80s/early-90s
comics like Liefeld's X-Force and Youngblood were just page after page of grimacing
musclemen blowing the hell out of each other just to pass the time. It is easy to see how one
might respond to this ethical deterioration by pining for the return of the old heroes.
The thing is, though, Youngblood and its ilk were just flashes (no pun intended) in
the pan. The fact is that every superhero anyone who isn't a comics geek has ever heard of
was created in one of two periods: 1938-1941 (Superman, Batman, Wonder Woman, Captain America,
and possibly Captain Marvel, aka the Shazam guy) or 1961-1964 (Spider-Man, the Hulk, lately
the X-Men, and possibly the Fantastic Four and Daredevil). Even in the comics world, the
only character created outside these periods to achieve truly lasting popularity has been
Wolverine, and even he was created in 1974. So while the godlike DC heroes did make way for
a new generation — the feet-of-clay Marvel heroes — we should have had two new
major generations of characters over the past forty years to keep the superhero concept fresh,
and instead all we have is an angry 5'3" Canadian. A lot of this has to do with capitalism;
Marvel and DC are far less concerned with good storytelling than they are with maintaining
brands, so they continue to crank out reinventions of their existing stable of characters
rather than committing to anything really new. But books like Kingdom Come, stuck
on and stuck in the past, don't help matters.
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