The Amazing Adventures of Kavalier & Clay
Michael Chabon, 2000
People had been recommending this book to me pretty much ever since it
came out — a natural enough suggestion given that it's a
history-conscious novel about comic books and therefore falls into
several of my wheelhouses. One reason I put it off for so long (aside
from the fact that I'm too busy to read much) is that, from what I'd
heard, it sounded like the sort of thing that would be fresh and
interesting to others, but not so much to me. I was already well aware
that the first wave of superheroes, those brawny slabs of all-American
whitebread, were created by nebbishy Jews, and that if you think about
it for a minute, you find that the fantasy behind Superman is that a
bespectacled geek could secretly be able to overpower anyone who tried
to hassle him and that someone of an alien race could nevertheless win
acceptance and adulation. And indeed all of this is in the book. But
there's a lot more to it than that — way more than I can
address here. So instead I think I'll limit myself to a couple of
observations and call it an article.
-1-
First, there's the part that the account above left out: Superman is more
than just a superhuman, i.e., more than just a power fantasy —
he's a super hero. One of the things that has bugged me about
recent generations of superheroes, from the Powerpuff Girls to the
Incredibles, is that they take it for granted that a superhero's job
description is to "save the world," i.e., to fend off any supervillains or
alien invasions that should threaten the planet. It's quite eye-opening
to read
Action Comics #1 and see that this sort of thing was not
what Superman himself was originally about. In his first appearance,
Superman does the following:
from the electric chair;
;
who'd kidnapped a woman who'd turned him down; and, in the dramatic finale,
.
He's concerned not with Lex Luthor and Darkseid, but with corruption in
Washington, flaws in the legal system, domestic violence, assholes who
won't accept that no means no. The fantasy is not having powers because
it'd be cool and no one could pick on you, nor merely being able to fend
off existential threats, but having the ability to do something to
fight the injustice endemic in society.
What The Amazing Adventures of Kavalier & Clay adds to this is
that, while by 1942 a whole legion of superheroes had made careers out of
,
Superman made his debut in 1938. And in the 1930s, the Nazis were viewed
less as an existential threat than as perpetrators of injustice,
persecutors of a helpless minority. It was therefore natural, the book
suggests, that members of that minority would be particularly sensitive to
injustice, to the extent that it would become the focus of the new genre
they were inventing. The first two-thirds of the novel is about a pair
of cousins, the diminutive
(né Samuel Klayman) of Brooklyn and recent Czech émigré
Josef "Joe" Kavalier, who create a successful line of superhero characters
such as the Escapist and Luna Moth (pictured above). These characters do
a fair amount of Nazi-fightin' — the cover of the very first
Escapist comic depicts the Escapist punching Hitler in the face —
but, as it is 1939 and the U.S. is not at war with Germany, this sort of
thing makes the publishers nervous and they repeatedly attempt to get the
two cousins to knock it off. But Joe, who barely escaped the Nazis and
whose family is still in terrible danger back in Prague, is obsessed with
conducting his own war in the pages of his comic, spending a couple of
years monomaniacally cranking out page after page of superheroes throwing
Panzers around and tying knots in Axis artillery; when forced to take a
break, he wanders around town picking fights with Germans (and losing).
When (among many, many other plot threads) the Nazis sink the ship carrying
his little brother to join him in America, Joe can't take it anymore and
joins the Navy so he can kill some Nazis in real life, not just in the
pages of comic books.
And the novel, which had been about Sam and Joe's careers in the nascent
comics industry and their innovations in the medium, abruptly spends its
next fifty pages on Joe's stint in the military, posted to a base in...
Antarctica. Which raises the question: wtf?
A while back I was listening to
,
an audio webcast on comics that I really enjoy, and Paul O'Brien was
tearing into a series called Prelude to Schism: "It's basically
four issues of utterly random flashback that tells you precisely nothing,
with characters speaking about some incredible, dangerous threat that's
coming — but we're now told by Jason Aaron and by Nick Lowe
that in fact the incredibly dangerous threat that Prelude spends
four issues building up to (a) is not in Schism and
(b) apparently is not in anything else either. It's not important,
you see — it's thematic." It became a bit of a running
joke on the show: so, the comics we reviewed this week seemed like they
had nothing to do with each other... ah, but there was a thematic
link! Try it the next time you encounter a non-sequitur. "What time do
you think you'll be home tonight?" "You know, I really like oatmeal."
"...And what does that have to do with anything?" "There's a thematic
link!"
But as Scott McCloud points out in Understanding Comics, there
may not be such a thing as non-sequitur in a wrought artwork:
By jumping from Kavalier & Clay in the world of Golden Age comics
to Joe in Antarctica, Chabon seems to be presenting a challenge to the
reader: "Hey, reader, in case you didn't pick up on it before, I'm going
to make it really clear for you — this story is not about
comic books. Can you figure out what it is about?" The
seeming non-sequitur forces the reader to look for, yes, the thematic
link. And what I found staring me in the face was that The Amazing
Adventures of Kavalier & Clay is, above all else, about
.
Superman and the Escapist and all the rest are fantasies about having the
power to make the change you want to see in the world — a very
pleasant fantasy to escape into. Joe even has a meta-fantasy about these
fantasies he's drawing, imagining that they will become so popular that
eventually Hitler himself will check out an Escapist comic and feel the
force of Josef Kavalier's hatred. But once he finishes an issue, Joe's
brief moment of exhilaration gives way to despair, as he knows he's not
really accomplishing anything. It's like in
The Sopranos when A.J. goes off on a rant about solipsism in
the face of apocalypse, which his friend Jason finds so inspirational
that he's ready to enlist: "Let's join up, go kill some fuckin'
terrorists!" Jason says, to which A.J. approvingly replies, "It's more
noble than watching these jack-off fantasies on TV of how we're kicking
their ass." Joe Kavalier is drawing the jack-off fantasies about kicking
Nazi ass, but the sentiment is the same. He makes an abortive attempt to
join the R.A.F. in Canada, but then finally does reach his breaking point
and join the Navy...
...and then is promptly sent to fuckin' Marie Byrd Land, as far from the
action as it's possible to get without a rocket ship! It's deeply
demented, and I mean that in the best possible way — an
O. Henry twist that highlights the pitch-black comedy of the
universe at the same time that it underscores the theme of impotence.
Here it is the middle of World War II, and the lengths Joe has to go
to just to get one shot at a Nazi... in any event, the transition from
the world of Empire Comics to the Ice is a startling left turn out of the
blue, and very likely to be what I remember about this book when I've
forgotten everything else.
-2-
Joe's editor George Deasey is concerned about him. He sees the fervor
which Joe pours into these tales of taking on the Nazis, and suggests
that Joe might have other ambitions for his work than merely earning
some money. Joe replies that, yes, of course he does. To which Deasey
replies, "This kind of work is the graveyard of every kind of ambition,
Kavalier. Take my word for it. Whatever you may hope to accomplish,
whether from the standpoint of art or out of... other considerations,
you will fail." He calls the output of Empire Comics "powerless" and
"useless" to make the sort of difference Joe hopes to make. And he says
something else that struck a deep chord with me:
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"There is only one sure means in life," Deasey said, "of ensuring that
you are not ground into paste by disappointment, futility, and disillusion.
And that is to ensure, to the utmost of your ability, that you are doing
it solely for the money."
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In Marvel Age #100, the late Mark Gruenwald, editor of
just about every comic I collected as a kid, wrote a list of a hundred
observations about life, of which #4 was: "If your hobby becomes your
profession, find a new hobby." Until quite recently, I never had any
trouble making the distinction. Yes, teaching test prep could be fun
at times, and I was quite fond of many of the kids I'd tutored over the
years, but ultimately I was doing it for the money. And yes, writing
could be lucrative at times, but when I made a sale it was always of
something that I would have written anyway. All that changed when I
started writing for Hollywood.
I'm not sure exactly how much detail I'm allowed to go into, so I'll err
on the side of being vague. A few years ago the film rights to something
I wrote were optioned and I was invited to work on the screenplay; that
project wound up becoming a casualty of the 2008 economic collapse, but
on the basis of my work on that script, in the summer of 2010 I was given
the opportunity to contribute to a middle draft of a script for a big
studio film. That wound up being a lot of fun and the money was quite
good, so a few months later when I had a chance to get in on the ground
floor of another studio project that was just starting up, I jumped at
it — plus, unlike the summer movie, which was part of a
franchise I knew virtually nothing about, this new one was for a property
I was already a fan of and for which I already had lots of ideas.
However, on all these projects, I was working in a junior capacity: I
was able to offer ideas about the direction of the story, but ultimately
the calls were all made by the senior writer, who in turn was working
under a tight set of strictures laid down by the studio. It wasn't long
before I was quite frustrated, as it quickly became clear that the script
would be nothing like what I'd originally envisioned, and that we'd be
working in a way that was diametrically opposed to my own artistic
process. At which point the senior writer explained to me that I was
miscategorizing our endeavor. As I said, it'd never been hard for me to
distinguish job time from art time; job time was when I taught 16-year-olds
about exponents and comma splices, and art time was when I turned on my
computer and decided what imaginary people should say. Now I was still
turning on my computer and deciding what imaginary people might at least
provisionally say — but nevertheless, he explained, this was
not art time and my artistic fulfillment or lack thereof was irrelevant.
This was a job, and the job was not to compose a script that would
make me happy but one that a studio would deem worth spending
$200 million on to turn into a movie.
And for a while, the situation seemed a lot clearer. What was I working
on this project for, if not artistic fulfillment? If it was a job, then
the answer was money — and that was all the motivation
necessary, because the job was paying enough that once I was done, I'd be
able to spend a couple of years on my own work, work that I could
do my way, work that would be a product of what made me happy.
Now, that didn't mean that I could just half-ass my way through the job at
hand, which was mainly to flesh out scenes that were outlined to me over
the phone; for one, I felt it incumbent upon me to justify my employer's
faith that I could do so with more skill than someone chosen at random out
of the phone book, and for another, I'm simply no good at half-assing what
I write. I can't dash off approximations of what I want to say —
I sit there paralyzed until I come up with phrasings that
.
But I did start to think of myself sort of like a freelancer building web
sites to order. I had read a few bulletin board threads in which web site
designers swapped stories about their jobs, and I found that in retrospect
I could relate. Take the story of the client who sets forth a
bunch of specifications that you have reservations about, but you can't
talk him out of them, so you reconcile yourself to the fact that this is
the job and do the best you can despite your misgivings... you take a few
runs at it and come up with something that, much to your surprise, you're
actually pretty pleased with... and then the client says that he'd given
it some thought and now wants to go in a completely different direction.
This had once been a tale from an alien profession; now it was the story
of my life. But so long as my motivating factor was supposed to be the
paycheck, I could accept this sort of thing with at least some equanimity.
The problem was that every so often I would field a call and get asked a
question like, "In your heart of hearts, what sort of arc would you like
to see for this character?" And I'd want to reply, no fair —
that kind of question demands that I think about the project as an
artistic endeavor rather than as a job, and feel the impact of all those
lost battles, all those frustrating studio dictates. I don't know how
people can ensconce themselves in an "industry," whether it be the movie
industry or the comics industry, in order to do their artistic
work rather than merely to finance it — it seems to me like a
surefire way to be, as George Deasey puts it, ground into paste.
Especially given that they're unlikely to find bosses as fundamentally
decent and un-Hollywood as mine. But then again, I don't know too many
jobs that don't grind people into paste in one way or another. Maybe
they figure that this flavor of paste is as good as any other.
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